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 Uzumaki Clan

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Akashi Uzumaki
Jounin
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Monkey
Posts : 93
Join date : 2013-06-10
Age : 25

Character sheet
Name: Uzumaki Akashi
Elements: Raiton
Fighting Styles:

PostSubject: Uzumaki Clan   Tue Jun 11, 2013 4:33 am

Name of Clan: Uzumaki

Coat of Arms:

Custom or Canon? Canon

Country/Village of Origin: Hi no Kuni / Konohagakure no Sato

Residing Country/Village: Hi No Kuni / Konohagakure no Sato

Alliance: Positive

Clan History: The Uzumaki clan are an ancient and revered clan that date back to the era of Shinobi World Wars. The clan was well known for their powerful Fuuinjutsu  techniques and knowledge of all things seal related. This intellect brought about the almighty jutsu the Dead Demon Consuming Seal as well as plenty other equally potent sealing techniques. The Uzumaki are a distant but definite blood relative to the legendary Senju clan, a historical fact that is sewn onto every Konohagakura shinobi vest. The clan use to reside in the Land of Whirlpools before they were destroyed out of fear from those who knew of their powers.

The art of Fuuinjutsu is generally a mistaken art and one that is clouded with a history of dark use. Many forbidden techniques stem from the art of sealing and as such people tend to fear it. The unknown is a very powerful tool of fear, which clearly gripped the hearts of those who destroyed the village Uzushiogakure. The ruins still remain there today, continuing to decay through the ages. No attempt to reclaim this long lost land had been made since its demise over four hundred years ago, while secrets possibly linger in the rubble.

While the Uzumaki clan was scattered and made very few over four hundred years ago, the clan has regained some of its numbers over the centuries past. From the time of Uzumaki Naruto, he led way for the rebirth of an almost forgotten clan. Now fully established in Konohagakure, the Uzumaki held the potential for another surge in the advances of Fuuinjutsu, one that their new leader Uzumaki Akashi would ensure would not lead to their downfall.

There are a number of hero’s told in legend from the Uzumaki clan, even in their dark days where their numbers were very few. The first Hokage’s wife was an Uzumaki, Uzumaki Mito and also happened to be the nine-tails jinchuuriki. Another two members of the clan also ended up being the nine-tailed beasts host, with Naruto obtaining full control over the monster, a feat never accomplished to such an extent before in history.

In times after that, Naruto slowly rebuilt the Uzumaki clan. In future generations, it grew and grew, becoming once again, a full powerful clan. The Uzumaki were content in Konoha, and the village respected them for their power, just as the clan respected the village.

Clan Leader Uzumaki Akashi

Current Members:

  • Uzumaki Akashi


Member Positions: Leader/ Commander: Uzumaki Akashi

Second in Command: None

Soldiers: None

Fuuinjutsu Clan Research Team: Uzumaki Akashi

Elemental Affinity(s): N/A

Kekkei Genkei: The Uzumaki have always been blessed with unnatural levels of chakra as well as an extremely powerful life-force enabling them to endure much more than the standard shinobi. While the Uzumaki definitely are quite talented in the arts of Fuuinjutsu, their bloodline tends to focus more on their chakra levels and heartiness.

Uzumaki Lifeforce- This technique draws from the Uzumaki’s incredibly fortitude that has been maintained throughout history. When this technique is activated a unique chakra, which is separate from the user’s normal reserve, is released into the system. This chakra acts as a natural defense, automatically healing the user to a certain degree. This degree of healing can be controlled with training so that it can more efficiently utilized and put to greater use. This chakra is said to have been part of the Kyuubi’s own foul chakra, merged with generations of Uzumaki jinchuuriki’s chakra. This chakra can be eventually controlled by the user to perform medical shinobi level healing without requiring any medical knowledge. The chakra itself is a healing agent, activating from harm in the earlier stages and then being fully controlled with training.

Stage 1:
Whenever the user receives small cuts and bruises they will begin to heal themselves. This happens without the user’s conscious effort, automatically activating upon the inflicted injuries. The technique may consume a D ranks worth of chakra, but only if a lot of scratches and what not occur. Anything more than a few small cuts and bruises are left unattended, as there is not enough chakra to doing anything about it.
Cost: 100 exp

Stage 2:
Now the user can heal small to medium sized cuts and bangs with their healing chakra. They are beginning to learn how to control this unique chakra, enabling a slight control of where the chakra concentrates to quicken healing in specific places. A C rank of chakra is required for using the second stage. If the user has a cut up hand and they want to be able to wield a sword properly they can concentrate on their hand to heal it up faster than before. Anything deeper than a quarter inch or longer than 3 inches is unable to be healed.
Cost: 250

Stage 3:
Sufficient control has been obtained at this point, allowing even more control over the chakra source. Larger and bloodier gashes can now be fully healed for a B rank of chakra. Since the cost is much higher now the user is required to purposefully activate the technique and send their chakra into it. Extremely lethal blows cannot be touched at this point, but life endangering wounds of low to medium risk can be dealt with, however it takes two posts to entirely heal. The general level of healing at this point is large bloody lacerations to significant burn areas.
Cost: 400

Stage 4:
Complete mastery and control over the unique chakra is rewarded to the player after learning stage four. Terribly lethal wounds still aren’t able to be healed nor are organs, but damaged muscle cells may now be repaired. Healing muscles takes time, so three posts must be made before they are fully healed, requiring the full attention of the chakra during that time. Repairing anything more sever than muscle damage or huge gashes needs to be worked on by a medical expert. If a medical shinobi is performing a medical technique on the Uzumaki player the user can send their chakra to the healing spot to bump the technique used up one rank. The medical shinobi also requires 25% less chakra to perform their technique, as the chakra fuels it as well. This technique costs an A rank of chakra to use and can be consciously deactivated or pre-prepared for an incoming attack to lessen the damage.
If the user happens to be a jinchuuriki, then the user is able to pull a triple S rank amount of chakra from the bijuu to make healing damaged organs and broken bones possible. This is only possible if the organ is only partially destroyed, not the whole thing.
Cost: 600 exp

Uzumaki Chakra Reserves: All Uzumaki hold more chakra than they usually use. This is different from the unique chakra used in the Uzumaki Lifeforce technique. This chakra is connected to their main line that is usually used to fuel jutsu’s but is difficult to detect and access. Through training, this larger chakra source can be regularly assessed for extra stamina in times of need.

Uzumaki Chakra Reserves: All Uzumaki hold more chakra than they usually use. This is different from the unique chakra used in the Uzumaki Lifeforce technique. This chakra is connected to their main line that is usually used to fuel jutsu’s but is difficult to detect and access. Through training, this larger chakra source can be regularly assessed for extra stamina in times of need.

Stage 1:
This is the first step into accessing this chakra, enabling the user with a slightly greater amount of chakra. Obtaining the first stage allows the player to increase their Stamina by 20% whenever they desire. This last for five posts and then deactivates. The user suffers -10% Stamina for three posts due to their inability to control the chakra properly yet.
Cost: 100 exp

Stage 2:
The second stage brings a larger boost of 50% to Stamina and lasts for ten posts. After the jutsu is deactivated the user suffers -15% Stamina for three posts.
Cost: 200 exp

Stage 3:
The final stage grants the user the full chakra reserve held within all Uzumaki. This grants an impressive 100% increase in Stamina and can last for fifteen posts. However once the jutsu is deactivated the user consumes an S rank amount of chakra and has -20% Stamina for five turns.
Cost 500 exp

Fuuinjutsu Masters: The Uzumaki posses a strange tendency towards Fuuinjutsu, a relation that was lost in the destruction of Uzushiogakure. This tradition that has been carried on as far down the history of the clan as has been recorded today. With the cost of 200 exp an Uzumaki clan member can learn any Fuuinjutsu technique at half cost.

Exclusive Techniques:

Name: Uzumaki Sealing Method
Rank: SS
Element: N/A
Range: 15 meters
Type: Fuuinjutsu
Sub-type: Offensive / Defensive
Notation: Clan jutsu
Handsigns: Rat -> Ox -> Dog -> Clap hands -> Boar -> Slam hands on ground
Description: This is a special seal developed for the capturing and subduing of special monsters and demons. This jutsu is what completely subdues a powerful creature after they have been weakened to a certain point. While it has never been shown to work on people, the Uzumaki were able to seal just about everything else, even those with incredible powers like the Dead Demon.

If the targeted creature is beaten to 50% energy, or whatever is deemed close to half Constitution/ Stamina, this jutsu may be used and actually work. This is dependent on the amount of chakra the target has. It will be significantly easier to weaken and seal something like Pein’s summons then to seal a bijuu.

This jutsu is merely the base of the sealing process, if it is not treated in ten turns then the sealed being will be released by its unraveling. Extra seals will need to be placed to ensure its safekeeping. Once the jutsu is cast a seal extends on the ground outwards towards its target. It does not move particularly fast, so if the target is not exhausted or bound they will easily dodge it. It only costs an A rank amount of chakra the perform.
Drawbacks: Not very fast, requires target to have little energy. The seal also doesn’t hold for very long.

Name: Four Symbols Seal
Rank: S
Element: N/A
Range: Touch
Type: Fuuinjutsu
Sub-type: Supplementary
Parent Jutsu(s): Uzumaki Sealing Method
Notation: Clan jutsu
Handsigns: None, just write place hand on sealing surface and leak your chakra into the shape of the seal.
Description: This jutsu is to be used in conjunction with other sealing jutsus, such the Uzumaki Sealing Method. Once this is placed over the original seal it is tightened close, until it unravels. If left unattended then the seals being/ object would release itself as the seal dispelled. One can create a key for the seal, but this requires Master in Fuuinjutsu to be able to so comprehensively understand and tweak such a complex seal. This is key is also a whole other jutsu in itself.

If used on a bijuu the seal will last half a year, then it will break completely. This could be used on weaker creatures to hold them in their sealed state and be able to harness their power and/ or abilities. Using this jutsu costs an A rank amount of chakra.
Drawbacks: None, just not a terribly powerful seal.

Name: Eight Trigrams Sealing Style
Rank: SS
Element: N/A
Range: Touch
Type: Fuuinjutsu
Sub-type: Supplementary
Parent Jutsu(s): Uzumaki Sealing Method and Four Symbols Seal
Notation: Clan jutsu
Handsigns: None, just place ones palm on the desired surface and sending chakra out to make the seal.
Description: This is an incredibly powerful sealing jutsu that can repress even the power of a bijuu completely.The design behind the seal is two Four Symbol Seals beside each other, leaving a sliver on the blank sides for the chakra to meld with the users. This allows for the user to harness the power of the entity in them more easily as they come to understand the different chakra more and more. Using this powerful jutsu costs an S rank amount of chakra.
Drawbacks: None, the seal must be tightened to keep stable

Name: Torii Seal
Rank: SS
Element: N/A
Range: N/A
Type: Fuuinjutsu
Sub-type: Defensive
Notation: Clan jutsu
Handsigns: None, the user simply wills the seal to activate and it responds immediately
Description: This is a very unique jutsu designed to act as an inner seal for powerful beasts sealed inside people. There are different levels of master to this jutsu, but at its base it creates a giant barrier between the sealed being and the vessel in a separate mental dimension (just like where Naruto and Kurama are when they talk).

Applying this jutsu to a seal allows the vessel / user to access this mental dimension to communicate with the sealed being and even fight them for their power if they wish. On the giant gate there is a large sealing paper covering the locking mechanism that’s in the shape of the Uzumaki symbol.

If the user decides to open the sealed door they are able to fight the sealed creature in an attempt to steal their power. While fighting them in this dimension the user is able to summon giant torii’s to help restrain the creature. Each torii only costs an A rank amount of chakra to summon and severely restrains movement.
Drawbacks: None really, just an extra sealing method to add on top of others

Name: Dead Demon Consuming Seal
Rank: SS
Element: N/A
Range: 20 meters
Type: Fuuinjutsu
Sub-type: Offensive
Notation: Clan jutsu
Handsigns: Snake -> Boar -> Ram -> Rabbit -> Dog -> Rat -> Bird -> Horse -> Snake -> Clap hands
b]Description:[/b] The user sacrifices their soul to summon the Dead Demon, a powerful entity that was sealed by the Uzumaki clan. Only those the summon it and those who are affected it can see the ominous Shinigami hovering behind the user. To use the jutsu the user shoots out the Shinigami’s hand through the user’s chest to try and enter the targets body. If successful the soul of the target is ripped out and eaten by the Shinigami, along with the users. This automatically lowers the users Stamina by 25% of the total. If the user still have chakra left they can move around for an additional five posts before they die. However, they suffer -30% in all physical stats for that time.

If the user is already badly hurt when they try to use this jutsu they are unable to fully pull the targets soul out. However, they can attempt to pull out the soul of some of the targets limbs if they so choose, but the user will still die.
Drawbacks: The user dies after use

Name: Dead Demon Consuming Seal Release
Rank: SS
Element: N/A
Range: Self
Type: Fuuinjutsu
Sub-type: Supplementary
Notation: Clan jutsu
Handsigns: None, requires the original Shinigami mask from Uzushiogakure to use
Description: The user must wear the Shinigami mask to summon the Shinigami. The Shinigami then slices its stomach open to release whatever souls the caster desires to release. The same laceration happens on the users stomach, creating a fatal wound damaging vital organs immediately.
Drawbacks: The user is fatally wounded.

Name: Chakra Chains
Rank: S
Element: N/A
Range: 50 meters
Type: Kekkei Genkai / Ninjutsu
Sub-type: Offensive / Defensive
Notation: Clan jutsu
Handsigns: No handsigns, the user shoots the chakra chain from their torso where it is grounded.
Description: This jutsu utilizes the Uzumaki’s strong chakra by materializing into sturdy yellow chains for restraining. The jutsu is, at its core, designed for repressing bijuu and is therefore most effective against bijuu and jinchuriki. That isn’t to say it doesn’t work against humans and other creatures but it certainly isn’t as effective.

Each chakra chain costs a B rank amount when dealing with anything but bijuu. With bijuu is costs an S amount to affect it at all. The user can send out as many chains as they have chakra for.

The chains can also be used as a means of maneuvering, such as shooting through or wrapping around a tree to dodge an attack. This only costs a C rank amount of chakra, as there isn't a tremendous amount of power being put into it.
Drawbacks: The jutsus root is the user's chest and adds a certain amount of restrainment to their movements. Depending on what the users strength is they are limited in their movements different amounts.

Strength / Lost Agility
1-29 / -20%
30-49 / -10%
50+ / Nothing

Name: Chakra Chains Barrier
Rank: SS
Element: N/A
Range: 70 meters
Type: Kekkei Genkai
Sub-type: Offensive / Defensive
Parent Jutsu(s): Chakra Chains
Notation: Clan jutsu
Handsigns: No handsigns, the user shoots the chakra chains from their torso where they are grounded.
Description: The user shoots out multiple chakra chains that both subdue the target as well as create a dome barrier roughly 100 meters in diameter. This is an incredibly strong barrier that can hold out kage level persons, it cannot be penetrated with anything less then something as powerful as a bijuu or more.
Drawbacks:This jutsu costs an A amount of chakra per post to keep up. The user also suffers certain stats reductions based on their strength.

Strength / Lost Agility
1-29 / -50%
30-49 / -30%
50-69 / -20%
70-89 / -10%
90+ / Nothing

Name: Uzumaki Chakra Armor
Rank: B-SS
Element: N/A
Range: Self
Type: Ninjutsu/ Kekkei Genkai
Sub-type: Defensive
Parent Jutsu: Chakra Chains + Uzumaki Chakra Reserve (any stages)
Notation: Clan/ Secret Jutsu
Handsigns: There are no particular handseals, the user simply activates any of the Uzumaki Chakra Reserve stages and pulls out the chakra armor through their advanced understanding of chakra manipulation.
Description: This jutsu is an extension from the Uzumaki's Chakra Chains jutsu, which materializes powerful chains in a golden aura with incredible strength and subduing capabilities. This puts that golden to chakra to use in a more defensive measure that should provide a more versatile use for it. There are varying levels of this jutsu, each with increasing amount of benefits as well as downsides. The jutsu protects a rank higher when defending against Bijuu/ Jinchuuriki specific attacks.

Stage 1- B Rank
Description: A flaky yellow plate of armor swells into being from a visible stream of golden chakra stemming from the users chest. The armored plates continue from the user's chest to their sides, leaving the limbs quite unprotected. The armor can't protect from anything too powerful, but kunai and shuriken well glance unharmed. The user gains +10 Constitution with the cost of a C rank amount of chakra per turn and a B initial amount. Damage up to B rank can be withstood, however the armor will then disappear after such an attack.

Stage 2- A Rank
Description: The chakra armor strengthens even more in stage two, now adding the feature of gauntlets and bracers as a part of the protected area. A finer detail begins to emerge from the more solid appearing armor, one that shares a similarity with the clans old armor. The armors aura extends out roughly four inches from the users body, a thin but densely packed layers of armor covers the torso and limbs of the body providing durability up to an A rank amount of damage. This extra protection bumps the Constitution increase to +25 and cost per turn to B rank and an A rank initial activation. The higher ranks involve more risk for the user, giving them -20% Constitution for three turns.

Stage 3- S Rank
Description: The detail is now greatly enhanced, the Uzumaki symbol carved into the center chest piece made up of five segmented plates. An arced forehead protector appears at the user's head, not offering a higher level of defense against the vital area. This stage gives the user +50 Constitution and protection from S rank jutsus. Stage three requires an S rank amount of chakra to activate and an A rank amount per turn. Constitution is lowered by 30% after deactivation of the jutsu for five turns.

Stage 4- SS Rank
Description: The final stage grants the user the highest level of protection possible through this jutsu, amounting to +80 Constitution. The fully powered armor can now withstand an SS amount of damage, with the Uzumaki symbol clearly illustrated on his center chest plate and headband. The cost is also at a higher degree now, costing an SS rank amount of chakra to activate and S rank amount per turn. The user then suffers -40% Constitution for the next ten turns.

Drawbacks: The user suffers Constitution loss momentarily after use of this jutsu, a serious drawback for a clan so proud of their heartiness.

Additional Information: No Uzumaki can start without at least an adept in fuinjutsu.


Last edited by Akashi Uzumaki on Tue Jun 18, 2013 2:58 am; edited 2 times in total
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Nakago Yaiba
Hokage
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Posts : 246
Join date : 2013-04-30
Age : 24
Location : Somewhere over the rainbow...

Character sheet
Name: Nakago Yaiba
Elements: Wind, Fire, Earth
Fighting Styles: Ninjutsu Master, Fuinjutsu Master, Taijutsu Master, Iryojutsu Master

PostSubject: Re: Uzumaki Clan   Tue Jun 11, 2013 6:46 am

No. I'm not letting the Uzumaki clan be so weak and pathetic. They do have a bloodline, jutsu, and we have to have recent history for them too. Yes, they'll be good at fuinjutsu, but we'll be making then a REAL clan, not... This. It was a good try, but sorry Akashi.

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Element(s): Wind, Fire, Earth.


Fighting Skill(s):

Iryojutsu: 43
Fuinjutsu: 50
Taijutsu: 41
Ninjutsu: 41

Combat Skills(s):

Stats:

Strength: 50 +12
Agility: 50 +12
Stamina: 50 +15
Constitution: 40
Dexterity: 35 +27
Wisdom: 30
Fate: 


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Jun Uchiha
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Tiger
Posts : 394
Join date : 2013-04-30
Age : 31
Location : I don't give a shit

PostSubject: Re: Uzumaki Clan   Sat Jun 15, 2013 3:12 pm

Nakago, I don;t like this.....it seems to OP imo, and I think it should be toned down a bit. I don't want ppl like Raeburn running around here. I hated the LR Uzumaki Clan.

Quote :
For 300 exp, an Uzumaki can obtain the third level. They can heal ALL cuts and stabs and slashes, no matter the size all over their body. This has a B-rank chakra cost, but is over the span of 2 different posts now.

For 400 exp, The Uzumaki can also heal broken bones. This now has a A-rank chakra cost. However, if the bone itself is gone, they can not regenerte it.

For 500 exp, than can even heal damaged organs. Stab them him the heart, if they have the chakra to heal it, they can. The only organ they can't heal is their brain. Also, if an organ is completely destroyed, then they can not regenerate it.

I know, btw, that this doesn't have anything to do with the work you had done, Akashi. Hopefully we will have this fixed soon. You can however, start role-playing if you'd like, you just can't use these aspects of the Uzumaki healing ability.

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Akashi Uzumaki
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Monkey
Posts : 93
Join date : 2013-06-10
Age : 25

Character sheet
Name: Uzumaki Akashi
Elements: Raiton
Fighting Styles:

PostSubject: Re: Uzumaki Clan   Tue Jun 18, 2013 2:42 am

There, I updated the bloodline portion of it. Added quite a bit and changed the healing part significantly. Hope this is up to snuff now Very Happy

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Age : 31
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PostSubject: Re: Uzumaki Clan   Tue Jun 18, 2013 7:11 am

ULTIMATE APPROVAL!!!!!!

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