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 Skills and how to train them <3

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Naisu
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PostSubject: Skills and how to train them <3   Sun May 05, 2013 2:19 am

I'm assuming Seia means for Skills to be the name of the "Fighting Styles" or "Combat Styles" as you guys know from TNRPG/Legacies Reborn, and so yeah I have some ideas about those. As some of you know, I had been making plans for my own Naruto site for awhile before I eventually gave up on the idea, and this is where some of the uniqueness will stand out among what I HAD been creating, and it involves the skills/fighting styles/combat styles portion. As I once mentioned to Seia (Don't know if she even remembers the discussion I had with her about my idea with this once, but if she doesn't yay for nostalgia xD)

Anyways here is how it works, and like many of the sites we've encountered, it revolves around tiers (but wait wait wait, differences are inbound ) but instead of just training+earning the next tier, instead, it works somewhat like the stat system did, you have to earn a numerical amount to reach the next tier of your skill. Here's what I'm thinking:

I'm going to use Ninjutsu as my example here: (Btw figured abbreviation for it could be SkP, since SP would be stat point,)

[quote]
Ninjutsu


Inadequate User(0-10 SkP): A user of ninjutsu at this tier has limited access to ninjutsu, and can only access E,D,and C ranks, and is unable to utilize any elemental ninjutsu. They have spent nearly no time practicing on/possess no talent for ninjutsu and thus are not very good at. They also suffer a penalty on hand sign weaving, as they've spent no time on mastering their seal fluency

Basic User(11-20 SkP): A user of ninjutsu at this tier has access to ninjutsu, but like the inadequate they have only minimal training in the field. They can perform techniques of any level and have access to one element, however they get no special perks from using ninjutsu.

Adept user(21-30 SkP): A user of ninjutsu at this tier can now access ninjutsu of all elements just like the basic, and now possess the ability to master up to two elements. Also their abilities with seals have improved immensely, allowing them to move (not finished with the stat system entirely yet so IDK how much to implement for that yet) X+ faster in the dex stat, as well as the fact that their chakra levels have grown, allowing them to utilize more their ninjutsu more often and use more powerful jutsu more frequently, gaining an y+ amount in the stamina stat.

Experienced User(31-40 SkP): A user of ninjutsu at this tier is impressive, but not quite a master yet. They can now master three elements officially, and their abilities in this area are noteworthy among fellow shinobi. They possess hand seal speed that is unthinkable to those in Basic or lower, as they have quite the advantage on seals for those not practicing with as much attention into this art. They gain +X' dexterity in their hand seal movements for ninjutsu, as well as +Y' in their chakra amounts, possessing rather scary amounts of chakra compared to the normal individual. With this also comes an additional perk, the ability to use less hand seals for ninjutsu than that of the ordinary shinobi. They can now utilize 25% less hand seals in all ninjutsu, and for their main element (that of which they use most frequently), they can utilize 50% less hand seals for their jutsu. (If there is one seal pre-perk, then that becomes zero. Also rounding down when it comes to the percentages you get if it's a decimal.)

Master User(41-50): At this point, there are nearly no limitations on the possibilities one could achieve in this tier. They can now utilize four elements, and their abilities in ninjutsu are known throughout all of the lands. Their hand seal speed is like none other, being able to utilize their seals at +X''. By this point, those with a basic or lower in ninjutsu can hardly hope to class them in this art of shinobi life, as their seals are at a major advantage compared to the normal individual. Their chakra levels at this point are intimidating, and can now emit visible auras of chakra around them if they so choose (this does nothing, it just looks cool, such as Zabuza's demon aura). They gain +y'' in stamina for their chakra levels. The perks from the experienced tier apply, as well as the unique ability to minimize the seals of one jutsu, including all of its derivatives, to one. Also, their abilities with ninjutsu are so advanced, that they can perform ninjutsu at half the chakra amount of a normal person, due to molding chakra for their ninjutsu being almost second-nature to them.[/spoiler]

That's my idea for skills, as for training these skill points, I'll get to that if you guys like the idea. SO what do you think? This is just an example, and don't be afraid about the perks and all that of the tiers themselves for this example right now, we can tweak it, but just wanted to get the ball rolling <3
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PostSubject: Re: Skills and how to train them <3   Sun May 05, 2013 8:16 am

this is so cool! If we were to use this, it would greatly differ from just saying that Ninjutsu user is a Specialist for example.

However, lets keep our XP system and stat training system as well, but implement this into the XP system, as a sub-section, to describe how these skill points would be gained in addition to the other XP to use for stats and jutsu.

You'll have to create a table for the earnings and how much skill points we'd earn for different things. If you don't mind Naisu. Very creative. I like this! <3 <3

Also, I was thinking of calling the skills instead of calling them Fighting Styles or Combat Styles, calling them Combat Skills

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PostSubject: Re: Skills and how to train them <3   Wed May 08, 2013 11:08 pm

Now I have a question.

Do we want to impose a limit on how high you can train certain skills?

For example, a total limit on how many Skill Points you can train? This would keep people from eventually becoming a master of everything.

On the other hand, do you want people to eventually become a master of everything? This would give people a *lot* of direction to go in and a lot of "late-game" prizes to strive for, but I definitely understand the want to keep power levels in check, as well.

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PostSubject: Re: Skills and how to train them <3   Wed May 08, 2013 11:32 pm

Yeah I do plan on imposing a limit on how high we train these skills, and like most things on the site, it would be based off of rank. Each person will have a set amount of these points to start off with their rank, until they reach the maximum amount of points they can have for that rank. (which is the minimum of the next rank) This also encourages people to want to rank up so their characters can grow and improve even more in their crafts/ pick up new crafts.

The problem with letting people become a master of everything is, not only does it create a power inbalance for those who want to focus on a few things, but it really takes away from the character himself you know? It's okay to be good in certain skills that all compliment the main point of the character, but if he can do ANYTHING, then there really is a conflict as to what you want your character to fight like, IDK I wouldn't like having master in everything.

I'll explain the ranges per rank (They should be pretty appealable to everyone but as I said in chat, HW and bedtime guys! ~) tomorrow with a table and everything. GOING THE EXTRA MILE AND MAKING IT LOOK ALL FANCY AND SHIT! ~ =O
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PostSubject: Re: Skills and how to train them <3   Fri May 10, 2013 1:50 am

For Ninjutsu, may I suggest mastery of technique? Mastery meaning no seals. Any experienced Shinobi can pull off E ranks withput seals. Hell even Genin can (Naruto.before exams).
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PostSubject: Re: Skills and how to train them <3   Fri May 10, 2013 5:53 pm

Im not sure about this. Even character like Kakashi and Madara still have to use seals.

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PostSubject: Re: Skills and how to train them <3   Fri May 10, 2013 9:01 pm

Seiaryu wrote:
Im not sure about this. Even character like Kakashi and Madara still have to use seals.
>>> This.

I don't know wtf Mouu is on but yeah dude, we're not putting no seals for ninjutsu, that is ridiculous and WAY OP. We already have less hand seals+things to reduce the number of seals for some jutsu, but no, we're not doing no seals for ninjutsu. No character in the manga is able to do that, and I don't recall anyone using E ranks without hand seals (only exception is substitution, and that only occurs in the dumb anime cause writers don't do shit right >.>) so I don't know what the hell you're talking about :/ Anyways Seia, when you can, mind posting up the offical ranks we're going with in this system so I can work on the ranges? ^^
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PostSubject: Re: Skills and how to train them <3   Sat May 11, 2013 2:46 am

yup Naisu. I will do that. we're not going with Samurai anymore, just ninja and civvies, so ranks will only be for Ninja.

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PostSubject: Re: Skills and how to train them <3   Sat May 11, 2013 12:09 pm

Ok...so this is what I'm going to do, I'll put in the info about the classes, ranks, and jobs for Ninja and Civilians. I'll let you (Naisu), work out the info on how the Skill Points and Combat Skills will go for them.

This is a short rundown...

Shinobi Combat Skills:

*Ninjutsu
*Taijutsu
*Genjutsu
*Fuuinjutsu
*Ijutsu (medical)
*Bukijutsu (weaponry)
*Sensory

(summoning jutsu can be obtained if the user has Ninjutsu skills or Fuuinjutsu skills, but doesn't neccessarily require both, as summoning is kind of it's own brand of fuuinjutsu)

Civilian Combat Skills:

*Taijutsu (w/no chakra. It's just hard knocks)
*Weaponry (w/no chakra)


When you're done with this, let me know Smile

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PostSubject: Re: Skills and how to train them <3   Sat May 11, 2013 4:35 pm

I'm sorry but why are we going to put Kenjutsu in another category, what I really liked on LR was that the weapons were all lumped together into one style. I feel we should lump all the weapons into one Combat Skill, but for stats stuff it'll be a range (kinda like taijutsu had on TNRPG) that the user can put for their affiliation with weapons.

This might be a little bias however cause my planned character is supposed to use several types of weapons and such, but also it make sense to lump weapons together. Why should we make Kenjutsu a separate category from all other weapons? It makes much more sense to lump them all together and just give the users of Bukijutsu a stat range for what they feel their bukijutsu skills would enhance.
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PostSubject: Re: Skills and how to train them <3   Sat May 11, 2013 4:46 pm

I think Kenjutsu skills should be added into Bukijutsu. Any weapon BESIDES swords can be used by Bukijutsu. I don't know why we can't just clump swords in with Buki as well. As with Naisu, I liked LR's take out on clumping them all in one.
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PostSubject: Re: Skills and how to train them <3   Sat May 11, 2013 6:29 pm

done.

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PostSubject: Re: Skills and how to train them <3   Sun May 12, 2013 1:39 am

Okay for tonight I'm just getting the rank ranges done for the Skills, the info on the rest of the thingamajigs will be done tomorrow cause I'm tired as fuck X.X

Here is the chart:



Basically these are the ranges for each rank. When your a starting genin, you get 30 points to distribute *YAY FOR YOU Very Happy*

Then with some good ol exp gaining you gain the maximum for the genin rank, 60! You have officially reached the maximum you can reach in combat styles as a genin. Then you gotta become a Chuunin and train the points with EXP for that rank (I'll get to EXP shiz tomorrow. But yeah that's the ranges for the Skills. This allows for more versatility and shiz for characters. Based all this shiz off of Kakashi, whom probably had a shit ton of these points cause of his experience in a lot of shit. He could do Fuuin+ Tai +Nin + Lil Gen + Bukijutsu, IDK about yall, but that's a shit ton of crap. And he was Master in Ninjutsu for sure, as well as Experienced in Bukijutsu, so yeah. That's my reasoning yo.
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PostSubject: Re: Skills and how to train them <3   Sun May 12, 2013 11:48 am

so we're having no ranges for civilians? Just asking how you are going to make them work.

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PostSubject: Re: Skills and how to train them <3   Sun May 12, 2013 1:20 pm

The civilians I'm not entirely sure yet honestly, I'm working on it lol
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PostSubject: Re: Skills and how to train them <3   Sun May 12, 2013 3:06 pm

cool. I believe in you Naisu. They were the hard part for me to work out to, believe me.

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PostSubject: Re: Skills and how to train them <3   Mon May 13, 2013 5:24 pm



Finished the skills range for Civilians. I put them at Chuunin - Little over Jounin range.

What do you guys think?
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PostSubject: Re: Skills and how to train them <3   Mon May 13, 2013 8:09 pm

this looks fine to me. looks like we have finished the skill points for starting and maximum range! anything else we needed for skills explanation? that's everything, right?

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PostSubject: Re: Skills and how to train them <3   Mon May 13, 2013 10:13 pm

Now we just need to post all the info on each individual Skill. Ninjutsu's done so we just have to do Taijutsu+Genjutsu+Ijutsu+Fuuinjutsu+Sensory+Bukijutsu @______@

Anyone mind helping me do some of them? I'm kind of tired of taking charge of this topic lol xD
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PostSubject: Re: Skills and how to train them <3   Mon May 13, 2013 10:26 pm

Actually I was hoping that you'd have some ideas on these. I was taking a "let's see what Naisu can do" stance on this, and am willing to give advice, but as for me - I was stepping aside for you to take charge on purpose.

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PostSubject: Re: Skills and how to train them <3   Mon May 13, 2013 10:58 pm

>Does Infrastructure, Shops, XP System, Stats, Village Exclusives, Village KKG...

I'ma leave this up to you crazy kids
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PostSubject: Re: Skills and how to train them <3   Mon May 13, 2013 11:16 pm

You didn't do stats+exclusives+village KKG alone so don't even try that >.>

I shall give you credit for XP + Shops + Infrastructure tho
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PostSubject: Re: Skills and how to train them <3   Tue May 14, 2013 12:35 am

Okay, well, I'll throw something up.

Taijutsu


Inadequate User(0-10 SkP): A user of taijutsu at this tier has limited access to taijutsu, and can only access the most basic of taijutsu maneuvers. This involves a passing ability to know how to punch and kick without hurting oneself, and if one has a lot of natural ability (decent stats), they can still pack a good punch. This, however, is the extent of their ability.

Basic User(11-20 SkP): A user of taijutsu at this tier has access to taijutsu, but like the inadequate they have only minimal training in the field. They can now begin training in a certain style, such as the Strong or Gentle Fist styles of Konohagakure fame. They can utilize techniques of ranks up to B in taijutsu, beginning to unlock the potential in fist and feet, but gain no other special ability from using taijutsu.

Adept user(21-30 SkP): A user of taijutsu at this tier can now access higher-leveled abilities, taijutsu techniques up to S-rank. Also their abilities with hand to hand combat have improved immensely, allowing them to move more fluidly, attacking with more strength, and their aim in trapping, disarming, and striking has become more than adequate. An Adept user gets 20% of their overall skillpoints in taijutsu to each of their strength, dexterity, and agility stats while using taijutsu. (For example, if you had 25SkP in Taijutsu, each would get a +5)

Experienced User(31-40 SkP): A user of taijutsu at this tier is impressive, but not quite a master yet. They can now master multiple styles, and their abilities in this area are noteworthy among fellow shinobi. They possess foot- and hand-speed that is unthinkable to those in Basic or lower, as they have quite the advantage on strikes. They gain +25% of their SkP in taijutsu to their dexterity, strength, and agility (for example, if you had 40SkP, each would get a +10), possessing rather scary amounts of strength and speed compared to the normal individual. This ability does not stack with the previous tier’s ability. With this also comes an additional perk, the ability to use SS-ranked taijutsu techniques. They can now utilize 25% energy/chakra consumption for all taijutsu, and for their main style (that of which they use most frequently), they can utilize 50% less chakra/energy consumption for their taijutsu.

Master User(41-50): At this point, there are nearly no limitations on the possibilities one could achieve in this tier. They get an incredible +30% of their overall SkP in taijutsu to their dexterity, strength, and agility (for example, if you had 45 SkP, each would get a +15). The taijutsu Master can choose a signature technique with which they can gain an extra +50% from the total stat boost that technique renders. This technique can be a custom or canon technique. Fighting a taijutsu Master in hand to hand combat is a nightmare – they can move very fast, strike very hard, and seem to endure a fight for days.

All percentages round up.
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PostSubject: Re: Skills and how to train them <3   Tue May 14, 2013 3:50 pm

Personally I think this is pretty good, I like the percentage idea, I think I'll edit Ninjutsu to do the same kind of thing. For stat things we should make all of these with that concept, it'll put more emphasis on training your craft to as much as you can.

Edit: Here's Bukijutsu:

Bukijutsu (Since it's easier, going with that first):

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PostSubject: Re: Skills and how to train them <3   Thu May 16, 2013 4:51 am

like it so far.

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PostSubject: Re: Skills and how to train them <3   Fri May 17, 2013 1:01 am

I was going to do more of these this evening but got sidetracked.

Genjutsu

Inadequate User (0-10 SkP): At this stage, there is very little you can do except try and use your wits to understand when you’re in a Genjutsu. If there are E-rank Genjutsu, you might be able to try one.

Basic User (11-20 SkP): Well, here’s a much more adequate representation of a Genjutsu user. At the Basic level, you have access of up to B-rank Genjutsu techniques. You are familiar with Genjutsu and how to break it, and have made yourself a little more resistant to it, using Genjutsu: Kai with a lower chakra cost – it only takes you a D-rank in order to rid yourself of up to a C-rank technique. Of course, some techniques are unable to be broken with Kai, especially if one is paralyzed by the Genjutsu.

Adept User (21-30 SkP): Most shinobi never make it past this stage, able to use up to S-rank Genjutsu techniques. As well, your familiarity with Genjutsu allows you to break it more easily, and now your Genjutsu: Kai can dispel up to A-rank techniques – assuming the technique can be broken in that fashion – for a mere C-rank amount of chakra. If the Genjutsu you’re trying to dispel is C-rank or lower, however, you can afford a D-rank. As well, powerful Genjutsu are less effective against you. Paralyzing techniques of B-rank and lower now only slow your movements. You cannot truly fight like this, but you may be able to induce pain to break the technique, or make a handseal, depending on your ability with Ninjutsu.

Experienced User (31-40 SkP): As an Experienced Genjutsu user, you are truly frightening to your peers, able to twist the mind into believing almost anything. SS-rank techniques are not foreign to you, and you can now use Genjutsu with such expertise that you spend less chakra on them – a full %50 less, in fact. Your ability to dispel through Kai is at its limit, though you can now force yourself to move in miniscule amounts in paralyzing techniques up to A-rank. Your illusions are harder to break, as well, opponents requiring a B-rank amount of chakra for any that they break with Genjutsu: Kai, unless they, too, are a skilled Genjutsu user (see above).


Master User (41-50 SkP): Genjutsu Masters are rightfully respected and given wide berth by their lesser. These illusionist virtuosos are second to none with their ability, only comparing among each other their prowess in shaping the five senses. At this stage, one may choose a number of techniques equal to 5% (max of 3 at 50) of their overall SkP in Genjutsu and Master these techniques. Technique Mastery for a Genjutsu user means that the technique is automatically a rank stronger when determining if it can be dispelled by either pain or Kai and any mentally damaging effects. It also means that the technique can be used with a minimum of requirement – for example, a technique requiring eye contact can be used even if only peripheral contact is made. Even S-rank techniques don’t really hold you down as effectively at this point, able to move enough just on your own willpower and familiarity with Genjutsu enough to induce pain or possibly make a handseal through paralyzing techniques up to that rank. Powerful Genjutsu users can still tie you down with SS-rank techniques, however.

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PostSubject: Re: Skills and how to train them <3   Fri May 17, 2013 12:15 pm

awesome. Now we just need the few others and it's good and we can compile this info and post it up!

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PostSubject: Re: Skills and how to train them <3   Sat May 18, 2013 12:25 am

Okay I will be adding up Fuuinjutsu up now (Unfortunately I STILL couldn't get ALL of them done in one day today since it was a bad school day + my body collapsed this afternoon and took a long nap after all the overload I piled on to myself .-.)

I would like to thank +compliment Kye though for his outstanding work with Genjutsu, he was nice enough to help me out seeing as my schedule's been meh lately lol, I really liked what he did with Genjutsu (Specially that master perk with the techniques, that was cool. )

I now present Fuuin:

[spoiler]
[center]Fuuinjutsu

Inadequate User (0-10 SkP): This user has no/almost no affiliation with Fuuinjutsu, didn't bother to learn a damn thing about it. They can't use any Fuuinjutsu and as far as sealing items goes, they can only seal things in a scroll but those things cannot be weapons to be used in battle, since they lack the efficency to do so in the stress of battle.

Basic User (11-20 SkP): A user of this level has spent minimal time training the art of Fuuinjutsu, and is usually only concerned with the Generic Sealing technique, which revolves around summoning weapons in battle. However summoning the weapon will take longer than usual given your weak affiliation with it, meaning it takes a full post to even summon a weapon with this tier. They can learn Fuuinjutsu up to C rank (which basically only includes the Generic Sealing Technique).

Adept User (21-30): A user of Fuuinjutsu at this level has begun to use Fuuinjutsu to its truest potential in their fighting. They can use Fuuinjutsu up to A rank, including the famous "Lightning Flash Blade Creation" as used by Sasuke Uchiha. They can summon weapons instantly with their Fuuinjutsu from their respective seals. Finally, they have the potential now for a different branch of technique extending off of Fuuinjutsu: "Juuinjutsu", the famous art of creating cursed seals (See Curse Mark Guide for info). They create and remove these kind of seals up to C rank now.

Experienced User (31-40): You are almost a master of Fuuinjutsu, there are few seals you haven't mastered yet, as you can access even the S ranked Fuuinjutsu techniques now meaning there are few limits with which you hold in terms of sealing. Your seals now require 25% less chakra consumption, allowing them to much more easily call out their weapons/seals into the battlefield. Additionally, their prowess with Juuinjutsu has extended now, they now have the ability to create and remove Curse Seals up to A rank now. Finally, they have the ability to use seals without paper.

Master User (41-50): You are a master of Fuuinjutsu, which means you can use Fuuinjutsu for 50% less chakra consumption, which means you don't have to worry about a damn thing in regards to running out of chakra for seals.

TBD (In all honesty I'm conflicted on how I should branch the Experienced and Master branches for this, don't have many ideas for Fuuin since it covers so much. It's definitely one of the tougher Skills to work on :/)
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PostSubject: Re: Skills and how to train them <3   Sat May 18, 2013 7:31 am

*isn't much of a Fuuinjutsu expert herself* However, Naisu, I love you. Thank you for your hard work and dedication, and I hope you get better! :3 <3

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Jun Uchiha
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Tiger
Posts : 394
Join date : 2013-04-30
Age : 31
Location : I don't give a shit

PostSubject: Re: Skills and how to train them <3   Tue Jun 04, 2013 4:02 pm

just adding in here a note that Kages should get a boost in their SkP to start out. Not sure what the boost will be, but this will be figured out later.

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